Supercell on emotes: Trololololz

I’ve written previously about my foray into Clash Royale. It was brief and ended in nerd rage. There are many things that can make one “tilted,” which seems to have joined “salty” among the latest gamer terminology for being super-effing pissed off. The perception of unfair matchmaking can be a big one, and I felt it was an issue in Royale. Game imbalance is another one. Trollish dipshits are probably the leading cause of fuckthisitis.

The only real friendly social function of Royale emotes is to congratulate an opponent on a game hard-fought. Sometimes to express sympathy, I suppose. For the most part, though, the emotes function as assorted middle fingers. Somehow they’re all middle ones. Some of you may be familiar with the art of spamming “Thanks” or “Oops” or “Sorry” in Hearthstone. Blizzard, though, has the good sense to include a squelch function for players who would rather not be taunted.

Clash Royale players have largely agreed that emotes are somewhat toxic and should be mutable or removed entirely. Supercell disagrees and thinks you’re all just a bunch of babies. Via Touch Arcade:

Supercell responded this morning and explained that they have no intention of removing emotes from the game. Their reasoning is, um, interesting-
“Evoking strong emotions – is at the heart of why we’re not planning to implement a mute option. Emotes are loved by some and hated by others – even within the Clash Royale team! We believe these strong emotions are integral to the core of the game.”

Oh well. Who doesn’t love a good 2 Minutes Rage?





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