Cute Knight, for PC, looks to be a quirky anime-style RPG with a number of tried and proven mechanics (e.g. dating sim style stat and money balancing activities). Alex shares his thoughts after three play-throughs, and though this particular one won’t be everyone’s cup of tea, it does sound worth a look.
In what looks to be a multi-part series, Oghma tells of how he became acquainted with the works of Manly Wade Wellman – a great blend of personal anecdote and appreciation for another great writer we’d do well to check out. “Silver John” – what a cool-sounding character!
In honor of Women’s Day, Jon M. decided to highlight one of SFF’s most underappreciated (and hottest) strong women – Dejah Thoris. *Trigger warning: this post contains a delicious steak sandwich recipe. You may not want to read if you’re hungry and have no steak on hand.
Indie publishing seems to have really taken off, especially among the Pulp Revolution crowd. But outlets like Cirsova can only fit so much. What’s an aspiring short fiction writer to do? Well, there are other outlets out there. Jon shared one recently – StoryHack Action & Adventure is currently accepting submissions, and it’s worth checking out if you’ve got something you can send in by April 1st!
Over at SupervisiveSF, Anthony looks at Studio Ghibli’s Castle in the Sky and concludes that Sheeta is a much more attractive and effective strong female character than many in contemporary storytelling. As he points out, a well-done woman character can be brave, competent, and feminine. Humility is an attractive virtue, not a weakness, and a good woman should be complementary to a man, not overtly usurp his role or compete with him. Double thumbs up for the Rey-bashing.
I must confess I haven’t read either of these books, but HP does a commendable job looking at two Young Adult SF stories – one very recent, and one over half a century old. The bottom line seems to be that while there are many imitators, it’s hard to match Heinlein at his best. Lest you think that’s all there is to HP’s review, though:
“Have Space Suit—Will Travel and Martians Abroad couldn’t be more different. The former is emphatically blue SF and the latter is emphatically pink SF. They aren’t even in the same sub-genre.”
I must confess I was a little skeptical at first; I’m a fan of Princess Mononoke, but it might not even be in my top 10 animated film picks. Still, Malcolm makes a great argument for the depth and supervisiveness that many viewers may miss. Game of Thrones grayness but hopeful instead of nihilistic? That’s actually some pretty potent stuff.
There’s a great post over at Tribality with twenty ghosts and spirits from various cultures that don’t get much play (literally). Some time ago Jeffro noted an observation by game designer James Raggi: “Because monsters should be unnatural and hopefully a little terrifying, using stock examples goes against the purpose of using monsters to begin with.”
So why not spice up your game with some more obscure or unique demons and specters? Of course we’re most likely all familiar with the banshee, but personally I had never heard of most of these.
Potentially great inspiration for writers, too!
Poul Anderson is another awesome old SFF writer that I had never heard of before diving into the pulp scene. It’s great to see him getting some play! Jon Del Arroz recently read Fire Time, and shares his impressions.
It’s hard to cover everything, so I don’t even try! Be sure to check out Jeffro’s latest sensor sweep over at the Castalia House blog for some more noteworthy articles. There may be one or two overlaps, so feel free to read those particular posts twice!
Also if you’ve been following Kaiju’s sword and sorcery tale, be sure to check out his latest installment. Plenty of action and gore in this one!
As much as I may hand-wring about overaggressiveness from the Pulp Revolution crowd (I still prefer to think of myself as a moderating voice rather than a scold), I have to say that at least most of these folks conduct themselves with a level of decorum that seems to be absent in other quarters.
At the risk of sounding self-congratulatory about “my own side,” I’ve seen very little objectionable behavior from “us.” Sure, there’s some shitlording and sometimes you’ll see some bad language, it’s true. But I have yet to see anyone write off a good faith effort to engage. Dialogue and debate are welcome.
I bring this up because of an encounter Alex of Cirsova had yesterday. Summary:
(Updated – thanks for clarifying a point here, Alex)
– Dude writes a blog post about the Arthur C. Clark Award and his thoughts on the SFF genre.
– A commenter mentions Cirsova magazine’s contributions to the genre.
– Cirsova pops in to elaborate about his SFF magazine.
– Dude replies back observing that the Cirsova website has a Gamergate banner.
– Cirsova affirms this.
– Dude replies back accusing Cirsova and/or its fans of being misogynistic fascists. Unprovoked.
– Cirsova makes a graceful exit.
– Dude takes a parting shot.
– I drop a post mocking Dude’s lack of civility.
– Dude calls us self-serving Nazi pricks.
You can see the archived image here.
I think, in the long-run, this kind of thing can be good for us. The average observer, seeing this, is going to conclude that Dude is an asshole. It’s the same kind of poor behavior we see from the likes of Black Lives Matter or Occupy Wall Street, or the Trump protesters. Sorry guys – setting cop cars on fire and smashing Starbucks windows is not going to win you any prizes, nor will it ingratiate you with the public.
This, I think, is part of the reason the pendulum swung to the right this election cycle. Bad behavior is not rewarded.
I mean, who comes out looking badly here?
From where I’m standing, it’s not Cirsova.
Even if it *were* ok to punch Nazis in the face, you can’t just declare everyone who disagrees with you to be a Nazi. Eventually you’re going to punch someone and either (a) get hauled off or (b) get the shit kicked out of you.
I’ve mentioned Alex’s Cirsova blog numerous times as one of the main inspirations for my foray into pulp/classic SFF. It’s been more than a few months now since the publication of the first volume of the titular retro SFF magazine. I was quick to buy but very slow to read, and I just this morning finished up. In my defense, since reading Jack Vance’s Gray Prince and ERB’s Mars books last spring, I don’t think I’ve cracked anything (save Cirsova) written since the late 70’s.
I just wanted to get down a few thoughts, then, to mark this occasion. First a minor disclosure – I’ve acknowledged that Alex has been an influence of mine. We’re on friendly terms online and travel within some of the same social media and blogging circles.
I really appreciate what Cirsova magazine is doing. That’s why I was quick to back the first volume on Kickstarter and didn’t hesitate to do the same for the next three volumes, despite having only had a consumed a small sample.
If you haven’t read H.P.’s review, I would direct you do to so. I think I largely agree with his takes on the individual stories.
Jeffro wrote a while ago about being a literary critic, and I commented that doing so requires some very particular skills, plus a certain kind of courage (or else lack of empathy, I suppose). I’ve never enjoyed panning other people’s work, except in the case of smug, bloviating arseholes, perhaps. As this pertains to Volume 1, let me just back up a moment and first say that overall I thought it achieved what it set out to do. I thought it had some solid entries, led by Hernstrom’s Gift of the Ob-Men and Burnett’s A Hill of Stars.
Although I must note here that while I enjoyed Hernstrom’s first Cirsova entry (I know there are more in successive volumes), I was nowhere near impressed enough to compare him to Jack Vance. That’s not a knock on the guy. For me to make that leap, I’d need to see a consistently top-notch level of output. Maybe that’ll be the case with Hernstrom. I haven’t read his short story collection or other Cirsova pieces yet, so I can’t say. Maybe I’ll jump on board with Jon Mollison at some point. For now I may be too enamored by the classics.
Jumping back to the topic at hand, I also enjoyed Jeffro’s piece (full disclosure that Jeffro is another blogging/reading influence of mine and another friendly). Though I’ve never played Traveller nor yet read any EC Tubb, Jeffro, true to form, delivers a thoughtful and fun exploration of Dumarest’s contribution to the popular pen and paper RPG. References to other nerd favorites like Daredevil and Firefly provide interesting tidbits and observations for most of the sort who would likely be reading this kind of a magazine.
I found most of the rest of the volume to be a little uneven. The John Carter tribute was appreciated, but I have a difficult time with long poems. So I think My Name is John Carter (Part 1) was a worthy addition to the publication, just not for me.
The other stories were, for the most part, forgettable for me. I didn’t think they were all bad, though there were a couple that had me scratching my head. Interesting ideas but somewhat flawed technical execution, it seemed to me. It’s my hope that all of the writers will continue to grow and improve, as will Cirsova. I’ll need to strive to broaden my reading queue a bit over the next half year and get to Volume 2 quicker this time.
I’m loving the Jabari Weathers cover art, by the way.
For the month of October, I mostly opted to play follow the leader – dashing through Nine Princes in Amber with the Puppy of the Month Club, and Frankenstein in solidarity with HP over at Every Day Should Be Tuesday.
*Moderate spoilers ahead!*
There are already a number of great Amber posts up, so feel free to check those out if you’re familiar with the story already and looking for some analysis:
Hooc Ott laid down a fascinating look at Amber’s influence on a classic D&D campaign module.
Jon M’s overview is worth a read. He makes some astute observations about the tone and setting of the story, and I’m in full agreement on how it concludes. It doesn’t feel like a good place to end, and while I generally prefer novellas to lengthy tomes, had I been reading Amber as it was written I’d have been disappointed.
The Frisky Pagan also makes some good points. I found myself nodding along to his opinion about the highs and lows of the first Amber tale. The invasion of Amber did seem anticlimactic and relatively dull compared to the character-building periods like Corwin’s imprisonment.
As I read the story myself, I found myself thinking about an exchange I had with Alex of Cirsova on Twitter:
As to his distaste for Corwin, I didn’t share the feeling but I can definitely see where he’s coming from. As the book advances, Corwin demonstrates admirable feelings like remorse, pity, and guilt. He may be a narcissist, but I didn’t find him consistently unlikable.
Alex’s second grievance gave me more pause (incidentally he also observed at the PotM Club blog that Amber’s shadowstuff was one of the main inspirations for D&D’s illusionist class). I haven’t read past the first book, so I could be completely off-base here and contradicted by the succeeding stories, but my impression was that the Shadows were more than illusions.
So far as the children of Oberon believe, Amber is the only Substance; all else is Shadow. However it also appears that the people of Amber do not know everything about their world or how their powers work. They seem to speculate and take for granted.
Furthermore, Corwin feels sympathy for his Shadows. When he and Bleys move against Eric, our protagonist notes his pity for their dying, suffering soldiers. When faced with his inevitable defeat at sea, Corwin even decides that though he would personally never choose to surrender, he would give himself up to save his men. If these devotees were mere dust, only illusion, then why would he do such a thing (especially seeing as he clearly values himself so highly)? Is this nothing more than the sympathy one might feel for a video game avatar or maybe even a pet? Possible, but doubtful to me. Feelings of human decency might compel me not to beat a hooker to death in GTA, but they would not make me sacrifice in real life for said digital prostitute.
Even if Corwin doesn’t consciously realize it, I think he knows that the people of the Shadows are more than nothing. Perhaps this is a result of having lived on our Earth for some centuries. That, too, raises an interesting point. If the Shadow worlds are just reflections of Amber, devoid of any substance, then we too are nothing.
Again, I could be completely off the mark here. I’ll pick Amber back up sometime and see what else is said of the Shadow. But I want to give Zelazny credit here and believe that #ShadowLivesMatter, too. Otherwise, as Alex says, there are some big elements rendered meaningless.
I was talking with Twitter friends @Emily30Red and @Brainfertilizer earlier about SFF matters – the latter fellow trying to get back into writing and thinking of exploring some blogs. Red Emily also expressed interest in a few recommendations. So here are some that I’ve found and enjoyed recently, mostly pertaining to classic SFF and gaming, but with some overlap into other nerdy spheres, culture, and religion, as well:
John C Wright’s Journal
Notes: Blog of author and atheist -to-Catholic convert, John C Wright. I’ve been reading this one the longest of any on my list. Some of his posts are novel-length, but he makes some very sharp observations about both culture and nerd matters (lit, film, games, etc). A lot of content to explore.
Notes: I’ve been following this one for a while now. It’s affiliated with the relatively new retro-SFF magazine of the same name. Some posts with music recommendations and a few reflections on cultural trends (usually anti-SJW), but a lot of incisive commentary and reviews on classic SFF and gaming materials. This was my gateway to Jeffro and a whole mess of other blogs. Highly recommended; a lot of good archive material.
Notes: The official site and blog of the Castalia House publishing company. Alex of Cirsova and Jeffro (see next entry) and a couple other writers post regular articles related to classic SFF and tabletop gaming. To my knowledge Jeffro runs the Twitter account. Highly Recommended.
Jeffro’s Space Gaming Blog
Notes: Jeffro is pretty active on Google+ and the Castalia House blog, but he will sometimes post to his personal site, as well. There are periods of long inactivity, but some very interesting posts here. Dig into the archives. Highly recommended.
Every Day Should Be Tuesday
Notes: Attorney and book reviewer HP writes mostly reviews of speculative fiction (including his Throwback Thursdays devoted to classic SFF), with miscellaneous other nerdbits thrown in. Great blog.
The Catholic Geeks
Notes: As the name suggests, this is a geek blog from a Catholic outlook. As you may imagine, some religious content here. Mostly you’ll find commentary and reviews on books, film, TV shows, comics, etc. I haven’t read this one extensively but have liked what I’ve seen.
Don’t Split the Party
Notes: Old school gamer Rick Stump lays out very astute reviews on TV and film (check out his posts on Blade Runner and Stranger Things!), as well as gaming materials and other nerdy things. Very good!
Notes: Another publishing house’s blog. This one is hit or miss; some nice book/magazine reviews, but also some banal SJWish content on occasion (see my post making fun of one such review).
The Land of Nod
Notes: RPG writer’s blog focusing mostly on tabletop resources and ideas, with a smattering of literature reviews and other stuff. I haven’t delved too deeply, but seems cool.
Notes: A nerd hobbyist’s blog about tabletop RPGs, video games, comics, art, etc. An interesting variety of material, and he puts together a giant blog list (almost) every year.
Tales to Astound
Notes: A blog that seems mostly focused on resources and inspirations for the Traveller tabletop RPG. Also haven’t dug too deep here, but some of the article titles have caught my eye.
The Frisky Pagan
Notes: A bilingual blog about culture, gaming, and other nerdy pursuits. Good variety of content.
Notes: A (as of this writing) young blog mostly about culture, gaming, and fiction. Jon and I hold opposing views on a number of issues, but he strikes me as well-spoken, respectful, and affable. Worth checking out!
Notes: Mostly a gaming (pen and paper RPG) resource for DMs. Some material is interesting to read even outside of that context, like this post exploring possible explanations of/for in-game (or in-story) magic.
Battered, Tattered, Yellow, and Creased
Notes: A blog devoted to reviewing and analyzing vintage “genre” fiction. Not updated so often anymore, but it has a great index of book reviews, including many SFF items.
If you’re interested in classic SFF and haven’t yet checked out my Grand List, I shamelessly invite you to do so!
Greetings, friends. It’s been a busy day of troubleshooting, but I wanted to bang out a quick update about what’s in the pipeline.
As I turn the dial on Heroes of the Storm down to a 1 or 2, I gain some room for other pursuits.
On one track, I’m revisiting the Witcher. I read the Last Wish maybe a couple years ago, having been a big fan of the PC game. Now that the Sword of Destiny is out, I’m told by The Internet that I can proceed to the next nugget. So that’s on the shortlist of what I’ll be reading next. Meanwhile, I’m trying to speed-walk my way through the Witcher 2 for maybe the 3rd or 4th time. I think I’ve finally got the controls set up in such a way that combat feels challenging but not frustratingly difficult on Normal mode. I’m eager to get to the Witcher 3, so I think this time I’ll actually make it all the way through.
At the moment I’m reading the High Crusade. HP over at Every Day Should Be Tuesday just wrote up a review of this one, which I’m avoiding until I finish (which shouldn’t be too long; it’s a thin book). This is my introduction to Anderson, and so far I’m liking it. It’s amusing and in some ways funny without being silly or comical. There are two or more other Anderson books I’d like to read in the near-medium term future, and so far this bodes well.
I also picked up Chaos Reborn on Steam the other day, because of course it was on sale for like $6. I played through the tutorial and am intrigued by the hex-based tactical nature of play combined with deck-building (cards, like butter, make everything better) and wizard-customization elements. There are a lot of little moving parts that could make this an intriguing and deep game while at the same time being relatively easy to learn and play. I think I’ll try the campaign and perhaps quick battle mode or whatever it’s dubbed, and maybe I’ll write more then.