I recently finished up reading Swords Against Death, the second collection of Fritz Leiber’s Fafhrd and the Gray Mouser stories.
If you’re not familiar with them, they’re a pair of adventuring rogues who’ve contributed a great deal to the Sword and Sorcery genre. They’ve also got an entry in the secretly famous Appendix N. Essentially they’re a couple of dude-bro friends, a barbarian and a more traditional (smaller) acrobatic thief type, who seek out riches and debauchery all over the world.
The characters themselves, while not as iconic as Howard’s Conan, have many SFF-nerd-fans among the older crowd. As one would expect of the Greatest Swordsmen in the Universe (TM). At times I was reminded of Drizzt, actually, and I’m sure there’s a seed here in Fritz’s duo.
In many of the earlier tales, the two are fighter-thieves. Certainly powerful, but not really any more unbelievable than Conan or John Carter or Ender Wiggin (geez, I just realized I don’t even know any contemporary characters to allude to anymore). If you’ve read the first (chronological) collection, Swords and Deviltry, you’ll know that eventually they each morphed into some combination of fighter/ranger/rogue/wizard/barbarian/bard. In Swords Against Death, however, they’re simpler characters, and that is to the good.
It’s also worth noting that some of the stories take place in Lankhmar, which was one of the early fantasy cities that really came to model the “urban adventure” game setting. And the Fafhrd and Mouser stories are also one of, if not the earliest setting to make use of a “thieves’ guild.”
So what I’m saying here is that Leiber broke a lot of ground. Even if he doesn’t become your favorite author after reading these tales, there’s a lot to recognize and appreciate.
Once again I was surprised that the collection seemed to lead with the weakest material, for “The Circle Curse” is rather uninteresting.
The stuff in the middle is mostly good. There’s plenty of good adventuring and some cool ideas, like a house that eats people.
The final stories are interesting and my feelings are mixed. “The Price of Pain-Ease” held a compelling premise and a kind of cool adventure hook for any GM’s who are paying attention, but the foolishness and selfishness of the protagonists (who are supposedly as close as brothers) ultimately didn’t carry well.
“The Bazaar of the Bizarre” was an apt title. The main idea of this story was almost cool, but ruined by clumsy explanations and silly execution. One of the main shticks could have been direct forerunner to the whole idea behind the cult-classic film They Live, and it was an engaging idea here. As a weird story, The Bazaar works, but I think it’s one of the weaker entries here.
The idea of these two rogues becoming beholden to mysterious and powerful wizards struck me as a potent way to unlock future story ideas, but the way in which this developed could have been done better.
Another thing that niggled me throughout was the framing of Faf and GM as heroes, when they’re clearly not. As is often the case, Cirsova had some good insight into this for me, being the under-educated “critic” that I am.
In summation, Fafhrd and the Gray Mouser are worth checking out if you enjoy Sword and Sorcery, if you’re a GM looking for game ideas, or if you’re an Appendix N archaeologist. Skip Swords And Deviltry and go for Swords Against Death.